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Happy Easter! Not the exact day, but hey, close enough!
The number of edited maps have grown quite a lot, but I should be all done with that by next week unless I run into something unexpected that takes more time than I predicted.
When you make a lot of small changes, they add up and make the whole package better.
Take the screenshot below for an example, you might not realize it at first glance, but that table didn't had anything on it before I made some card assets to better indicate they're playing a tournament of MyGeek, and there is also a graphical issue with the table I fixed which has been present from the very original tileset pack that came with the purchased game engine.
If you're able to spot it, since its still present in previous builds using that specific type of table, you have a keen eye as it's only a single pixel in width, but a lot more vertically!
(The original tilesets actually had a lot of errors with them I've fixed over time)
The next location in the game will also introduce a new kind of "CG Scene".
It's the best way to word it as it's not something with descriptions, but rather dialogue over an illustration to show something that is better representated with art than pixels.
Closest example to this currently available would be very early in the game, when you could walk up to Laquadia taking a bath, a scene I will probably go back and edit to only involve dialogue.
Teen Farah's mini-game might be another good sample.
But that's all I have for you today, see you next week!