Tuesday, April 22, 2025

Legend of Queen Opala: Origin - Week 16 / 2025

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Happy Easter! Not the exact day, but hey, close enough!

The number of edited maps have grown quite a lot, but I should be all done with that by next week unless I run into something unexpected that takes more time than I predicted.
When you make a lot of small changes, they add up and make the whole package better.
Take the screenshot below for an example, you might not realize it at first glance, but that table didn't had anything on it before I made some card assets to better indicate they're playing a tournament of MyGeek, and there is also a graphical issue with the table I fixed which has been present from the very original tileset pack that came with the purchased game engine.
If you're able to spot it, since its still present in previous builds using that specific type of table, you have a keen eye as it's only a single pixel in width, but a lot more vertically!
(The original tilesets actually had a lot of errors with them I've fixed over time)

The next location in the game will also introduce a new kind of "CG Scene".
It's the best way to word it as it's not something with descriptions, but rather dialogue over an illustration to show something that is better representated with art than pixels.
Closest example to this currently available would be very early in the game, when you could walk up to Laquadia taking a bath, a scene I will probably go back and edit to only involve dialogue.
Teen Farah's mini-game might be another good sample.

But that's all I have for you today, see you next week!


 

Tuesday, April 15, 2025

Legend of Queen Opala: Origin - Week 15 / 2025

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While most will probably go unnoticed, a shit-ton of stuff has been done this week!
Literal light adjustments, several map tweaking, additional assets, all going hand in hand.
But if you want to take a few screenshots of the current build and compare it to the next beta when it comes out, then here are a few samples of what to look for!

Odidania - The harbor where the water meet the edge of the pier.
Colussia - The ledge along the small river running along the eastern district.
Port Ronod - The small bridges to the anchored ships.
Grassland Road - The large, wide open area.
The Ravaged Booty - How you access and leave the ship.
Various Sewers - How the wooden bridges function.

The way yellow lanterns give off light is also slightly improved, although that might be tricky to capture with a screenshot since it's the "motion" itself of the sprite that makes it different.
The Ravaged Booty has the most obvious change, even without comparison.

And that does it for now, see you again next Tuesday!

Tuesday, April 8, 2025

Legend of Queen Opala: Origin - Week 14 / 2025

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Not much to announce for this week either.
A large focus has been to make additional assets in order to overhaul the Magna Gerulus, as I wanted it to stand out a bit more and showcase the wealth Lynevere spent on it.
But I also went over the Illythium Trading Vessel (which took you to Tseneria Isle) and made it appear more like a cargo ship with the interior, rather than having unaccessable "dark" areas.
That ship will also be available for re-visiting, in case you missed anything the first time!

And that'll be it for today, so I'll see you again next week!

Tuesday, April 1, 2025

Legend of Queen Opala: Origin - Week 13 / 2025 [Updated]

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April Fool's Day!
Aaaand there isn't much difference from last week, still hammering away at the worldmap with currently nine different locations at this time being available to discover during seafaring.
Out of those, only two are areas you've been able to previously explore in this game but now with the opportunity to visit them as many times as you'd like, The Drowning Castle and Tseneria Isle.

That'll round up today's news, but I'll be back next Tuesday!



Tuesday, March 25, 2025

Legend of Queen Opala: Origin - Week 12 / 2025

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Worldmap shenanigans has continued throughout this past week as well.
Along with additional resources having been made to...hmm, reintroduce a certain "faction"?
I'm currently working on four different locations at the same time to bring them to completion,
those being the Pirate Cove and three areas from LoQOII with a visual/presentation overhaul.
Since not much else can be said, that'll have to be it for this short update!

As always, next Tuesday I'll be back with more news!

Tuesday, March 18, 2025

Legend of Queen Opala: Origin - Week 11 / 2025

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Not too much to report on for this one, due to the nature of the work.
That is to say I've spent this week continuing tweaking away at the huge worldmap, which is about three times larger than seafaring was in LoQOII as it includes the three nations of the Beldorian Empire, Kingdom of Namaria and the Frozen Continent.
Although, where you can dock and which locations from the previous game will be available is of course limited, since adding the whole inland Namaria as an actual explorable area would just be insane and take up way too much time...but I can spoil you'll at the very least be able to visit Stonehedge and Tel Ravida again.

Back to work, I'll see you next Tuesday!

Tuesday, March 11, 2025

Legend of Queen Opala: Origin - Week 10 / 2025

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Here we are for another Tuesday!

What can essentially be called an asset pack I've been working on lately is done and ready to be implemented once I get around to the finer details in a hopefully not too distant future.
But most of the time this past week has been spent on creating the next location you'll be visiting, which in turn will unlock sea traveling shortly after, much like how it worked in the previous game.
It's how you'll reach the final Iron Spire and gain access to a bunch of optional locations, both old and new, such as being able to revisit Tseneria Isle and even some familiar places from LoQOII!

And that about does it for this little tidbit update, see you during the next one!